Maybe I should move this thought to the TOK support forum but it's network game related.
I like the method that Sweenie describes but I get big instabilities when moving a TOK object that's in motion. And isn't that what you have to do to sync up different clients? I've even tried, with no success, setting them to zero linear and angular velocity and then moving them. Rob, do you do physics sim (tok or ode) on the clients?
I like the method that Sweenie describes but I get big instabilities when moving a TOK object that's in motion. And isn't that what you have to do to sync up different clients? I've even tried, with no success, setting them to zero linear and angular velocity and then moving them. Rob, do you do physics sim (tok or ode) on the clients?