"You don't have to scale the mesh, it will look ugly. You have to EXTRUDE the mesh, which is move every vertex in the direction it is facing. If i remeber right, there was a code snippet to do it."
Would that not be exactly the same as scaling? If that's not what blitz's scaling does then there must be something wrong with it.
Would that not be exactly the same as scaling? If that's not what blitz's scaling does then there must be something wrong with it.