i like the mix of 3d with the old 2d board game...
perhaps something like this...
when a battleship moves to a spot on the grid, and the other guys ship or sub, is nearby, you could cut scene to the 3d sonar or radar room (nothing elaborate, mainly dark with a sonar screen and some chatter or pinging sounds)...
then, on the next move, when you move over the same grid as his, you cut to a 3d scene where the battleship is firing its guns, or dropping depth charges...
conversely, if you happen to be the guy in the sub, you are in a 3d sub being pummelled by dcs...
all the while the grid remains on the screen.
yes... no... :)
anyway, i like your original idea of mixing the 2D and 3D... it adds a new slant to a familiar game...
--Mike
perhaps something like this...
when a battleship moves to a spot on the grid, and the other guys ship or sub, is nearby, you could cut scene to the 3d sonar or radar room (nothing elaborate, mainly dark with a sonar screen and some chatter or pinging sounds)...
then, on the next move, when you move over the same grid as his, you cut to a 3d scene where the battleship is firing its guns, or dropping depth charges...
conversely, if you happen to be the guy in the sub, you are in a 3d sub being pummelled by dcs...
all the while the grid remains on the screen.
yes... no... :)
anyway, i like your original idea of mixing the 2D and 3D... it adds a new slant to a familiar game...
--Mike