Tokamak Car Demo

Blitz3D Forums/Blitz3D Programming/Tokamak Car Demo

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I've been doing tokamak networking for a while and it's VERY tricky to get right.

48 bytes isn't too big. I think you can safely send 300-400 bytes 10 times a second. The main problem is recieving, not sending, but luckily most connections recieve far more than they can send.

This is where the server has to be very clever and optimise whats sent.