Disable Tweening

Blitz3D Forums/Blitz3D Programming/Disable Tweening

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Don't use tweening. I use the delta time method for making my code framerate independent.


I used to use delta time in my main project but I had to switch my physics integrator from simple euler to verlet due to numerical instabilities. Due to the need for a fixed timestep for the verlet integrator, render tweening was a better fit.

Tweening is pretty good. It just comes up short of being as good as it needs to be. All it needs is a 'ResetTweenEntity/CaptureEntity' style command.