> One thing I have to say is that using Tok for a networked game is actually very easy.
Jeremy, do you use a single server to run the physics for all cars? Or do you do more of a peer to peer setup and run physics code on each game client? Regarding the latter, it seems hard to adjust the positions and velocities of tok objects - tokrb_setposition seems guaranteed to cause a freak out whenever I use it.
Jeremy, do you use a single server to run the physics for all cars? Or do you do more of a peer to peer setup and run physics code on each game client? Regarding the latter, it seems hard to adjust the positions and velocities of tok objects - tokrb_setposition seems guaranteed to cause a freak out whenever I use it.