It uses spheres for the wheels and this seems to defy logic to me. For one thing the car won't turn unless you are applying torque to the wheels because with a sphere it doesn't actually matter which direction it's facing with no torque being applied to it ... it will just roll opposite the velocity of the rigid body. Also, the vehicle rolls down hills sideways for obvious reasons. Now I tried throwing some cylinders on there and the car basically just bounces a lot. I tried to adjust all the cylinder parameters to be similar to the spheres etc... has anyone overcome this issue with Tok?
One thing I have to say is that using Tok for a networked game is actually very easy. Many people have complained but I'm not sure what all the fuss was about. Anyway, some insight on the cylinder issue would be nice.
One thing I have to say is that using Tok for a networked game is actually very easy. Many people have complained but I'm not sure what all the fuss was about. Anyway, some insight on the cylinder issue would be nice.