Isometric Terrain in 3D

Blitz3D Forums/Blitz3D Programming/Isometric Terrain in 3D

That example is set to dark. At the bottom of the code you will find the following line:
WritePixel x,y,(Rand(64)+32)*66049,TextureBuffer(tex)

Try replacing it with this line:
WritePixel x,y,(Rand(120)+120) Shl 8,TextureBuffer(tex)

That will be much brighter.