Update:
We now have AI controlled Ants and Wasps, any amount of Ants or Wasps can be launched and run with AI or Human control, all of the vehicles have a first person view coutesy of a bone called camera.
The control method is now standardised across all the vehicles so there is one piece of code to handle the control (be it AI or Human) and that gets passed to the individual vehicle physics model this means that no matter what is controlling a specific vehicle (joystick, keyboard, mouse, AI, network player?) it will have exactly the same properties.
Currently the destination targets are random and as soon as a vehicle reaches it's target it will autogenerate a new one. Also the AI is very shabby at the moment and there is no collision detection or indeed looking around to avoid things in the first place... this will all come...
Once I've got something that works quite nicely I'll kick out a demo... Until then... um... you'll have have to wait!
We now have AI controlled Ants and Wasps, any amount of Ants or Wasps can be launched and run with AI or Human control, all of the vehicles have a first person view coutesy of a bone called camera.
The control method is now standardised across all the vehicles so there is one piece of code to handle the control (be it AI or Human) and that gets passed to the individual vehicle physics model this means that no matter what is controlling a specific vehicle (joystick, keyboard, mouse, AI, network player?) it will have exactly the same properties.
Currently the destination targets are random and as soon as a vehicle reaches it's target it will autogenerate a new one. Also the AI is very shabby at the moment and there is no collision detection or indeed looking around to avoid things in the first place... this will all come...
Once I've got something that works quite nicely I'll kick out a demo... Until then... um... you'll have have to wait!