Use a pivot parented to your main char to detect the collisions, then reset it with ResetEntity when you have picked up your bonuses, and you want the pivot ready again for the next collision check.
Or, simply, instead of collisions, use EntityDistance, and when the distance between your main char and a bonus is less than X, then pick the bonus up !
Sergio.
Or, simply, instead of collisions, use EntityDistance, and when the distance between your main char and a bonus is less than X, then pick the bonus up !
Sergio.