ALE Update - Sneaky Peek

Miscellaneous Forums/Content Creation Tools/ALE Update - Sneaky Peek

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Interesting problem -- wonder what I did wrong :)

I used the default ALE, lightmapped it, exported it and the props file to a new directory with textures.

Got the textures ok, didnt get any of the b3d meshes that the textures applied to, and the props file had no paths in it.

Did I mess up or is props export incomplete ??

Yet another suggestion -- export option to auto-name all entities using the filename sans extension + 3 digit number ?? i.e. tree001 tree002 etc. Gonna be easier at this rate to make an integrated export that just lets you checkbox the things you want, rather than seperate exports for mesh and props and lightmap.

btw -- if I dont load props, everything else loads fine, and looks good in my walkaround program :) Nice and fast too :)