odd though ive been doing that, and it didnt work
heres a segment of the code
heres a segment of the code
While Not KeyHit(1) Repeat elapsed=MilliSecs()-time Until elapsed ticks=elapsed/period tween#=Float(elapsed Mod period)/Float(period) For k=1 To ticks time=time+period If k=ticks If Warp_MHero = 1 MoveEntity mHero,0,0,-107.974 Warp_MHero = 0 EndIf CaptureWorld Gosub CameraControl ;Camera Movement Gosub CharacterControl Gosub EnvironmentControl UpdateWorld Gosub PostAnimationControl EndIf Next RenderWorld tween# Gosub Draw2D Flip False Wend End