Cel-Shading in Blitz3D

Blitz3D Forums/Blitz3D Programming/Cel-Shading in Blitz3D

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It's the shading which I'm most interested in capturing.

Thanks for the detailed explanation Shawn, that definitely helps a lot and I'll be sure to give that a shot with my next project. Is there any examples of this already? It makes sense that the cube map would be limited to directional lights, but I can definitely cope with that restriction. Thanks again. ^_^