It's the shading which I'm most interested in capturing.
Thanks for the detailed explanation Shawn, that definitely helps a lot and I'll be sure to give that a shot with my next project. Is there any examples of this already? It makes sense that the cube map would be limited to directional lights, but I can definitely cope with that restriction. Thanks again. ^_^
Thanks for the detailed explanation Shawn, that definitely helps a lot and I'll be sure to give that a shot with my next project. Is there any examples of this already? It makes sense that the cube map would be limited to directional lights, but I can definitely cope with that restriction. Thanks again. ^_^