Cel-Shading in Blitz3D

Blitz3D Forums/Blitz3D Programming/Cel-Shading in Blitz3D

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Yep, and have been used numerous times in blitz 3D :)

http://www.blitzbasic.com/Community/posts.php?topic=30801

I'm curious as to how they would be implemented more accurately with cube-mapping though, since we now have that and people are familiar with it.