Yep, and have been used numerous times in blitz 3D :)
http://www.blitzbasic.com/Community/posts.php?topic=30801
I'm curious as to how they would be implemented more accurately with cube-mapping though, since we now have that and people are familiar with it.
http://www.blitzbasic.com/Community/posts.php?topic=30801
I'm curious as to how they would be implemented more accurately with cube-mapping though, since we now have that and people are familiar with it.