Thanks for telling me to stop reading threads that concern BlitzMax you contribution is very valued
I said posts - and you were the one bitching about them.
however I have taken the time to check the subject of this thread but I seem to be missing the part about shaders in BlitzMax, would you be kind enough to point me in the direction of this information.
Again, I never inferred that this was a BMax related thread, just enlightening you on some of the things Mark has said about BMax, which is what you actually brought up.
However if you are unable to do this would you kindly F**K OFF.
Tell you what. I'll do that when you grow up. You'll have to excuse me for trying to help, you seem to be incapable of receiving it humbly. So, my apologies. Hope you can forgive me.
Interesting argument considering that blitz is geared towards game development.
Naturally, OpenGL and DirectX play little part in whether you can actually make a game or not. OpenGL is a great idea for BMax, simply because if it were DirectX, it would not be possible to release it for Max or Linux, which is of course one of it's huge selling points.