Project PLASMA FPS 2004: Thread 5

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jfk,

The scripting system can be used similar to the Quake Console or Unreal script. Ultimately, one can script game entities without recompiling the engine, ideal for 'modding'.

The feature was highly requested in the initial Project PLASMA and I really worked hard to develop the code. I took this opportunity to ressurect the code. It is not perfected: 1) There is a major float/integer bug (as it stickly works with floats) - No string support, 2) the syntax is very strict and limited, 3) little documentation. But, with some fine tuning, it could prove to be very useful.

The scripting system is based on Mark Sibly's Compiler Code and my action system. In which it can handle expressions, arguments, and command calls.