texture parts of mesh

Blitz3D Forums/Blitz3D Programming/texture parts of mesh

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I have a blazingly silly question.

OK the lack of surprise at that statement has forced me to continue meekly...

If I have a mesh lets say of a hand. AND

All the parts of the mesh are named ie: thumb, pinky, ring, middle, palm etc.

CAN I:
Assign textures to the individual parts of the mesh that are labeled after I load the mesh?

IOW:

Could I assign one texture to index and a different to palm?

Or do I have to use a program like Ultimate Unwrap 3d...

But see I was thinking of changing them during the game...