Now that I own UU3D, I am able to add UV coords, but I am wondering how people make presice textures.... Here is a pic of my skateboard unwrapped:

I want to make a texture with the wheels and griptape and stuff. You, know, what looks like a 3D texture flatned out.

I want to make a texture with the wheels and griptape and stuff. You, know, what looks like a 3D texture flatned out.