While we're pimping, you can do it in code with vividGL.
And have control of the resulting animation on a per limb basis.
i.e you can have the lower torso running while the upper torso is playing a gun fire anim etc.
but as for your question using b3d,
You can do it in blitz3d now anyway...create anim sequences, manually play the anim you want to copy and copy it's limb position and rotation(On the closet matching limb. i.e arm for arm ec)...should work ok.
And have control of the resulting animation on a per limb basis.
i.e you can have the lower torso running while the upper torso is playing a gun fire anim etc.
but as for your question using b3d,
You can do it in blitz3d now anyway...create anim sequences, manually play the anim you want to copy and copy it's limb position and rotation(On the closet matching limb. i.e arm for arm ec)...should work ok.