Matty,
Don't wonder any longer - it is simply the best at light mapping and positioning for B3d.
There also exists the ability to place pivots (empty objects or null objects if you like) so that in your code you can replace these with other things like particle emitters or other objects.
Gile[s] is simply put excellent. Tree[d] is pretty cool too as a free add on too, and the list of import/export capabilities is also almost without equal.
Best regards,
IPete2.
Don't wonder any longer - it is simply the best at light mapping and positioning for B3d.
There also exists the ability to place pivots (empty objects or null objects if you like) so that in your code you can replace these with other things like particle emitters or other objects.
Gile[s] is simply put excellent. Tree[d] is pretty cool too as a free add on too, and the list of import/export capabilities is also almost without equal.
Best regards,
IPete2.