Apologies for resurrecting this topic, but I'm currently working through ideas for cutscenes myself. I would really prefer not to have to use AVI movies in my game, for many reasons not least of which the additional data size to download.
Joe, did you ever develop such a cutscene tool?
I'm wondering if it might be possible to compose a cutscene in MAX, and export the camera and object locations as dummies, then read these in as data for the locations of your models and cameras. Of course you would also need some way of noting certain animations, but that could probably be done with dummy naming. I'm guessing you would need some sort of custom export tool to pull this off though.
One big problem about making a cutscene tool is making some means of having camera splines, at least - I have no idea how this might be achieved.
Are there any good examples of realtime 3D cutscenes achieved in Blitz?
Joe, did you ever develop such a cutscene tool?
I'm wondering if it might be possible to compose a cutscene in MAX, and export the camera and object locations as dummies, then read these in as data for the locations of your models and cameras. Of course you would also need some way of noting certain animations, but that could probably be done with dummy naming. I'm guessing you would need some sort of custom export tool to pull this off though.
One big problem about making a cutscene tool is making some means of having camera splines, at least - I have no idea how this might be achieved.
Are there any good examples of realtime 3D cutscenes achieved in Blitz?