Why not use two cameras?
Place you wonderful circle far away from everything else, and set up a camera to render that (with the appropriate camera zoom), and another to render the rest of the scene?
Place you wonderful circle far away from everything else, and set up a camera to render that (with the appropriate camera zoom), and another to render the rest of the scene?
Graphics3D 640,480,0,2 SetBuffer BackBuffer() ; ; HUD cam Hcamera = CreateCamera() PositionEntity Hcamera,0,0,10000 CameraZoom Hcamera,2.0 wonder = CreateSphere(16,Hcamera) PositionEntity wonder,0,-1,2 ; ; Game cam piv = CreatePivot() Gcamera = CreateCamera(piv) PositionEntity Gcamera,0,0,-10 For i = 0 To 9 cube = CreateCube() PositionEntity cube,Rnd(-5,5),Rnd(-5,5),Rnd(-5,5) RotateEntity cube,Rnd(-180,180),Rnd(-180,180),Rnd(-180,180) Next light = CreateLight() RotateEntity light,45,45,0 ; ; Make HUD cam render last ; And not clear the screen EntityOrder Hcamera,-1 CameraClsMode Hcamera,False,True Repeat TurnEntity piv,0,1,0 RenderWorld Flip Until KeyHit(1)