Tone down the perspective view

Blitz3D Forums/Blitz3D Programming/Tone down the perspective view

Why not use two cameras?

Place you wonderful circle far away from everything else, and set up a camera to render that (with the appropriate camera zoom), and another to render the rest of the scene?

Graphics3D 640,480,0,2
SetBuffer BackBuffer()

;
; HUD cam
Hcamera = CreateCamera()
PositionEntity Hcamera,0,0,10000
CameraZoom Hcamera,2.0
wonder = CreateSphere(16,Hcamera)
PositionEntity wonder,0,-1,2

;
; Game cam
piv = CreatePivot()
Gcamera = CreateCamera(piv)
PositionEntity Gcamera,0,0,-10

For i = 0 To 9
	cube = CreateCube()
	PositionEntity cube,Rnd(-5,5),Rnd(-5,5),Rnd(-5,5)
	RotateEntity cube,Rnd(-180,180),Rnd(-180,180),Rnd(-180,180)
Next

light = CreateLight()
RotateEntity light,45,45,0

;
; Make HUD cam render last
; And not clear the screen
EntityOrder Hcamera,-1
CameraClsMode Hcamera,False,True

Repeat

	TurnEntity piv,0,1,0

	RenderWorld
	Flip

Until KeyHit(1)