Making animation libraries

Blitz3D Forums/Blitz3D Programming/Making animation libraries

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I'm really talking about appending stuff here, since I want models and animations to be kept separate. So animations are in their own files, and models are also in their own separate files, and I just plaster the animations onto the models, so basically I have a load of models that can be animated using a common library.

Does the LoadAnimSeq support appending of animations to a model? I don't necessarily want to have to copy and paste the frames of every single animation I want to have, into every single model I want to use. That would take way too much time, and I'd probably be spending more time doing that than coding.