I was just wondering: is it possible to build a library of animations (bones-only), and then be able to apply the same animations to several different models at once, without having to store the animations within the model files? (Obviously, this has to assume that all the models that will use the animations, will have the same bone structure and layout as the animation library uses.)
But how would I go about this, if indeed it can be done? What programs could I use to do this, and what commands would I use in Blitz to apply pre-built animations to models?
But how would I go about this, if indeed it can be done? What programs could I use to do this, and what commands would I use in Blitz to apply pre-built animations to models?