Lightmapping frustration

Blitz3D Forums/Blitz3D Programming/Lightmapping frustration

light bleeding should be out since 1.21 ( was a known problem before that which resulted in a quite specific way of setting up the light bias value without the advanced lightmap setting possibilities like we have them now )

haven't seen it since then with GI settings anymore.
For an actual screenshot check out http://www.frecle.net/forum/viewtopic.php?t=18

I think this shows quite good the power of Gile[s]