I've looked at the Giles website and some of the scenes rendered look very nice. I see it exports to b3d but I'd like to know - is the general procedure in lightmapping a level for blitz as simple as:
1.Make model in modeling program
2.Import model into Giles
3.Do Lightmapping stuff with Giles
4.Export as b3d
5.Load into blitz3d same way as with any other mesh, for example one made with maplet.
The step that I am most interested in is 5.
Thanks,
1.Make model in modeling program
2.Import model into Giles
3.Do Lightmapping stuff with Giles
4.Export as b3d
5.Load into blitz3d same way as with any other mesh, for example one made with maplet.
The step that I am most interested in is 5.
Thanks,