ALE Update - Sneaky Peek

Miscellaneous Forums/Content Creation Tools/ALE Update - Sneaky Peek

[sarcasm] It is extremely hard to write something that construct 6 copies of a 129x129 vertex mesh, changes the vertex alphas for a smooth texture transition blending and does an optimation before export.[/sarcasm]

just for simplicity you would have added a 2nd mesh on export with a combined colormap which people can use for TerraEd, Gile[s] etc because your terrain does not work caused by its very specific setup. If your stuff would have been thought through far enough, you would have thought about that and planned the system in a way so people can use it with existing and more and more becoming standard apps. ( instead of saying that it is all others apps fault )

Same for the suggestion/request i made about 3 times now: you forgot to add a possibility for a non-blended layer which is something that might just be needed for stuff like roads etc ( for stone paths it might not be needed but for more it is ). Thats another thing you never seemed to think about.

ALE is really nice but
1. overpriced

2. it uses a outdated technic ( vertex alpha blending instead of texture alpha splatting )
and creates meshes that only work under very specific setup

3. You don't seem like you did ALE for a specific project, I don't see another reason why it is not compatible to most other apps and is lacking core functionality out of real project usement sight