bullet=LoadSprite("shot1.bmp") ScaleSprite bullet,26,26 EntityRadius bullet,13 HideEntity bullet EntityType bullet,playerbullet
and
Type playerbullet Field x,y,z Field entity,alpha# End Type
and
If KeyDown (57) Then PlaySound laser p1.playerbullet=New playerbullet p1\entity=CopyEntity(bullet,fighter) EntityParent p1\entity,0 TurnEntity p1\entity,0,270,0 MoveEntity p1\entity,150,-60,0 p1\alpha=1 EndIf
is how i got the bullets to exist, but iv only had b3d 4 a few weeks so i dont no how to make them move (il stik 2 that 4 now)