two really big problems with decals

Blitz3D Forums/Blitz3D Programming/two really big problems with decals

Now this is an interesting idea sswift, thanks a lot for it!

Did I get that right - when you have the clamping flag turned on the tris where the u/v coordinates are not between 0 and 1 will be transparent?
But the edges of the texture have to be transparent, don't they?

Edit: It would be very very nice if you could give me the lib you mentioned. I'd say I have a look at it til tomorrow (since it's already late here) and contact you if I need any help.
Thanks very very much again, I already thought I'm lost :)

My mail is eizdealer (a t) web .de