"But if you are a good C++ programmer, and its kinda sould like that, then it sould be no problem for you to create a createMesh in a dll. :-D"
Yeah but I would still need the address of the Type in Blitz. What I need to be able to is pass a structure to a procedure and access the structure from the procedure, as if it were global. This is what pointers are for...
It doesn't matter though... I'm just going to write it in C++. I can't use BASIC languages forever, so I better get good at the standard.
Yeah but I would still need the address of the Type in Blitz. What I need to be able to is pass a structure to a procedure and access the structure from the procedure, as if it were global. This is what pointers are for...
It doesn't matter though... I'm just going to write it in C++. I can't use BASIC languages forever, so I better get good at the standard.