Lightmapping frustration

Blitz3D Forums/Blitz3D Programming/Lightmapping frustration

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I'm having a really frustrating time with lightmapping.
As stated in another thread, I am using Quill to lightmap, not model (god forbid); but loading in anything which has a reasonable polycount takes 20 minutes, then 10 minutes to lightmap.
LightBulb(Demo) to 40 minutes to lightmap the same model, then light bleeds under the walls!
Please would as many as possible reply, and tell me ewhat you are using for lightmapping.