3D modeler and limitations of Blitz3D

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Blitz are a strance combination of C++ and basic, its not OO, it needs theading, and it need pointers. Blitz only use pointers to access data in the DirectX API, so the Blitz Language dont support pointers, only the commands there are build in c++ does.

I will hope to see that BlitzMAX will be a completely OO programming language, including all the things as pointers and stuff.

To deadmoap: If I know the blitz language right, then there is no real way to do pointers, sorry. But if you are a good C++ programmer, and its kinda sould like that, then it sould be no problem for you to create a createMesh in a dll. :-D

Else there is no other way that to wait on BlitzMAX, or get native, and programming directly with the DirectX API, and that is hard. (Or use another engine).