Particle System: My own system, although thinking about using lotus. Cost: Free
Terrain System: Blitz own brand. Cost: Free
Textured using: My own system - Terrain shader. Cost: Free for me... I wrote it!
3D Modeller: Milkshape. Cost: £16 or so.
UV Mapping: LithUnwrap. Cost: Free
Texturing/Painting: PaintshopPro 7. Cost: £50 or so.
Skytexture: My own sky creation thingy. Cost Free.
The terrain itself was created with perlin noise then loaded that into PSP, created another layer and black airbrushed round the edge to turn it into an island.
There is a light/shadow/colour texture stretched over the whole thing to give it tone and shade (create with terrain shader), then a noise texture tiled over the terrain to give it detail.
The particles are just various airbrush effects.
The water texture is lifted from somewhere! Although I've drawn my own now so it looks better.
Also, it's not a sky box, it's a flat quad that I scroll around and spin using a bit of maths based on the camera yaw,roll and pitch.
I've drew a sphere map aswell now, so it looks even better.
Not quite sure how to do a tutorial on this as it's just a simple terrain and a sky texture.
Terrain System: Blitz own brand. Cost: Free
Textured using: My own system - Terrain shader. Cost: Free for me... I wrote it!
3D Modeller: Milkshape. Cost: £16 or so.
UV Mapping: LithUnwrap. Cost: Free
Texturing/Painting: PaintshopPro 7. Cost: £50 or so.
Skytexture: My own sky creation thingy. Cost Free.
The terrain itself was created with perlin noise then loaded that into PSP, created another layer and black airbrushed round the edge to turn it into an island.
There is a light/shadow/colour texture stretched over the whole thing to give it tone and shade (create with terrain shader), then a noise texture tiled over the terrain to give it detail.
The particles are just various airbrush effects.
The water texture is lifted from somewhere! Although I've drawn my own now so it looks better.
Also, it's not a sky box, it's a flat quad that I scroll around and spin using a bit of maths based on the camera yaw,roll and pitch.
I've drew a sphere map aswell now, so it looks even better.
Not quite sure how to do a tutorial on this as it's just a simple terrain and a sky texture.