There *are* shadows below the trees, I just chose a bad angle (the sun is behind the camera. My bad :) Follow the guys nose to the first tree you meet and you can see the shadow. Masked textures are taken into account, so you get shadows in the correct shape.
The trees were *not* added afterwards. That's one of the new features in the update - adding 'props' to the landscape (note the lighthouse too). All the trees were added using a special function that takes about 5 clicks :) You also have full control over each individual 'prop'.
You choose textures in ALE by clicking the 'Replace' button next to the appropriate texture in the toolbar. You can also choose the color 'tint' you want by clicking the color box next to the Replace button. And the slider below each texture sets the UV scale.
The terrain is all 'painted' by hand in realtime (that's what ALE is all about). You can import/export heightmaps if you want to though.
The trees were *not* added afterwards. That's one of the new features in the update - adding 'props' to the landscape (note the lighthouse too). All the trees were added using a special function that takes about 5 clicks :) You also have full control over each individual 'prop'.
You choose textures in ALE by clicking the 'Replace' button next to the appropriate texture in the toolbar. You can also choose the color 'tint' you want by clicking the color box next to the Replace button. And the slider below each texture sets the UV scale.
The terrain is all 'painted' by hand in realtime (that's what ALE is all about). You can import/export heightmaps if you want to though.