The other thing to remember is that moving to a higher version of DirectX will break compatability with Windows 95 and a lot of older hardware.
When you have so many users making games for the shareware market and therefore wanting to pitch to the widest possible audience (e.g. including people still using Windows 95 and 3dfx hardware) it doesn't make sense for a handful of features that only a few people will make use of.
I'm happy with Blitz3D just as it is.
Cheers,
Ryan
When you have so many users making games for the shareware market and therefore wanting to pitch to the widest possible audience (e.g. including people still using Windows 95 and 3dfx hardware) it doesn't make sense for a handful of features that only a few people will make use of.
I'm happy with Blitz3D just as it is.
Cheers,
Ryan