Skitchy... Quick question...
How do you choose the textures in ALE?
I know the texturing is far better than my terrain shader as you're using tiled textures whereas mine just gets one big textures and stretches it over the whole terrain.
However, The colouring on that terrain is shockingly bad, it looks totally unconvincing. Are you using algorythms to texture it or is it a manual thing.
Also the shadowing doesn't appear to cast shadows... is this correct?
Also where you've got the trees there's no shadow below it, I'm aware that the trees were added afterwards in blitz but is there anyway to say, "I've got a tree at x,z can I have a blob shadow here please?" within ale or to affect and ale terrain.
Don't get me wrong, Ale looks like a fantastic app. Just got a few questions.
How do you choose the textures in ALE?
I know the texturing is far better than my terrain shader as you're using tiled textures whereas mine just gets one big textures and stretches it over the whole terrain.
However, The colouring on that terrain is shockingly bad, it looks totally unconvincing. Are you using algorythms to texture it or is it a manual thing.
Also the shadowing doesn't appear to cast shadows... is this correct?
Also where you've got the trees there's no shadow below it, I'm aware that the trees were added afterwards in blitz but is there anyway to say, "I've got a tree at x,z can I have a blob shadow here please?" within ale or to affect and ale terrain.
Don't get me wrong, Ale looks like a fantastic app. Just got a few questions.