Direct X 9 and Shaders

Blitz3D Forums/Blitz3D Programming/Direct X 9 and Shaders

I would image there are going to be lots more of these threads until Mark releases Max or at least manages to at least let us in on what it will actually have, I'm

Uhh... he has. OpenGL and no sign of DirectX. Numerous comments about the language structure and new features. Core elements that have been hyped since day one, like cross platform compiling etc.

sick of people going on about how wonderful Max is going to be,

Then stop reading BMax related posts.

you haven't seen it, you don't know what its going to be like

I can imagine. And from everything I've read from the man suggests that it's going to be better than that.

All I'm hoping for is a PC equivalent of BB2.

most people have XP these days and it does come with dx8 (i think) if you supply dx9 with the project, they'll be alright,

That's great. Whether it's correct or not doesn't make a differane - you wnat it, so go out and use it. Code a userlib or use somebody else's. It's all possible -right- -now-.