3D modeler and limitations of Blitz3D

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I agree with skidracer. To me, Blitz has pointers. Thru types. I write fairly strict Object-Oriented Blitz code with Constructors, Destructors, the whole nine yards, everything is done through pointers. Runs reasonably fast, at least as far as I'm concerned.

C++ is terrific, but Blitz is surprisingly versatile. I find half the fun figuring how to accomplish things in Blitz that I can do in C++.

A few things I have not been able to get Blitz to do are function pointers (my #1 request) and threading.

Ken