I checked - and I was still using 1.85, so I upgraded to Blitz 1.87 and I still have the problem. I think it's my code though.
Here is my code:
Here is my code:
.basicsetup Graphics3D 800,600,32,1 SetBuffer BackBuffer() .lights ;light Global light = CreateLight() RotateEntity light,90,0,0 ;Global Global x#,y#,z#,terra_y# Global flor1 Global kit,ttshoppe Global nacar ;collision groups Global SCENARY = 1 Global PLAYER = 2 Global CARPET = 5 Global PROPS = 4 ;camera pivot camera_pivot = CreatePivot() EntityRadius camera_pivot,1.4 EntityType camera_pivot,PLAYER ;camera Global camera = CreateCamera(camera_pivot) CameraRange camera,1,1000 CameraFogMode camera,1 CameraFogRange camera,60,200 PositionEntity camera_pivot,-90,5.6,120 ;sky Global sky=CreateSphere (16,camera_pivot) FlipMesh sky ScaleEntity sky,100,100,100 PositionEntity sky,0,50,0 sky_tex = LoadTexture("sky.bmp") EntityTexture sky,sky_tex ;weapon Global weapon2 = LoadMesh("gloc.3ds",camera_pivot) weapon_tex2 = LoadTexture("glocmap.jpg") EntityTexture weapon2,weapon_tex2 RotateEntity weapon2,12,170,14 ScaleEntity weapon2,0.01,0.01,0.01 PositionEntity weapon2,1,-1,1.5 EntityOrder weapon2,-1 ;terrain Global terrain=LoadTerrain("height2.jpg") TerrainDetail terrain,2500,True ScaleEntity terrain,3,15,3 PositionEntity terrain,-1000,0,-350 ter_tex = LoadTexture("terrain-texture.jpg") EntityTexture terrain,ter_tex EntityRadius terrain,0.2 EntityType terrain,SCENARY ;a floor cube_tile=LoadTexture("floor.jpg") flor1 = CreateCube() ScaleEntity flor1,8,0.06,13 ScaleTexture cube_tile,0.5,0.5 EntityTexture flor1,cube_tile EntityType flor1,CARPET EntityRadius flor1,0.4 PositionEntity flor1,10,6,120 ;more floors flor2 = CopyEntity(flor1) flor3 = CopyEntity(flor1) flor4 = CopyEntity(flor1) PositionEntity flor2,-100,6,120 PositionEntity flor3,100,6,120 PositionEntity flor4,0,6,0 ;abuela's kitchen kit = LoadMesh("weapshop.3ds") kit_tex = LoadTexture("kitchen.jpg") EntityTexture kit,kit_tex EntityType kit,PROPS PositionEntity kit,10,6.5,128 ScaleEntity kit,0.08,0.08,0.08 EntityRadius kit,1.10 ;tamsen toys ttshoppe = LoadMesh("shop.3ds") PositionEntity ttshoppe,10,6.5,112 RotateEntity ttshoppe,0,180,0 ScaleEntity ttshoppe,0.08,0.08,0.08 ttshoppe_tex=LoadTexture("ttshop.jpg") EntityTexture ttshoppe,ttshoppe_tex EntityType ttshoppe,PROPS EntityRadius ttshoppe,1.10 ;nacar thing nacar = LoadMesh("pearlank.b3d") nacar_tex = LoadTexture("eggo2.jpg",67) EntityTexture nacar,nacar_tex PositionEntity nacar,10,6.8,120 ScaleEntity nacar,0.005,0.005,0.005 EntityType nacar,PROPS EntityRadius nacar,0.30 ;a wooden fence fence = LoadMesh("woodenfence.b3d") PositionEntity fence,-107,5.8,109 RotateEntity fence,0,-90,0 ScaleEntity fence,0.1,0.1,0.1 fence_tex = LoadTexture("woodfence.bmp") EntityTexture fence,fence_tex EntityType fence,PROPS EntityRadius fence,1 ;more fences fence1= CopyEntity(fence) PositionEntity fence1,-107,5.8,113 fence2= CopyEntity(fence) PositionEntity fence2,-107,5.8,117 fence3= CopyEntity(fence) PositionEntity fence3,-107,5.8,121 fence4= CopyEntity(fence) PositionEntity fence4,-107,5.8,125 fence5= CopyEntity(fence) PositionEntity fence5,-107,5.8,129 ; Collision Handling Collisions CARPET,SCENARY,2,1 Collisions PLAYER,PROPS,2,1 .mainloop ;main loop While Not KeyHit(1) If KeyDown(200) MoveEntity camera_pivot,0,0,0.05 ; Press UP cursor If KeyDown(208) MoveEntity camera_pivot,0,0,-0.05 ; Press DOWN cursor If KeyDown(203) TurnEntity camera_pivot,0,2,0 ; Press LEFT cursor If KeyDown(205) TurnEntity camera_pivot,0,-2,0 ; Press RIGHT cursor TouchGround(flor1) TouchGround(flor2) TouchGround(flor3) TouchGround(flor4) TurnEntity nacar,0.5,0.5,0 UpdateWorld x# = EntityX(camera_pivot) y# = EntityY(camera_pivot) z# = EntityZ(camera_pivot) terra_y# = TerrainY(terrain,x#,y#,z#)+1.6 PositionEntity camera_pivot,x#,terra_y#,z# RenderWorld Locate 5,5 Print "Hello World" Print x# Print y# Print z# Flip Wend End Function TouchGround(n$) ; function to test if an object is floating, and enforce gravity If Not EntityCollided(n$,SCENARY) PositionEntity (n$,EntityX(n$),EntityY(n$)-0.01,EntityZ(n$)) EndIf End Function