Textures in Video Buffer

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I'm filling the quad with the texture. It is for the HUD radar. I fill the texture with the 'ground' and then draw small rectangles for the ships on top.

I've just found out what the problem is. The rect's are really slow when the texture is in VRam. The filling of the texture with ground takes the same time in/out of VRam but the (128 say) rects are very slow when the texture is in VRam.

Don't know why
Marg