Textures in Video Buffer

Blitz3D Forums/Blitz3D Programming/Textures in Video Buffer

Hello, I've a texture which I fill each frame and then display using a quad.

When the texture is kept in VRam it takes 3ms but when I keep it in normal ram it takes 2.3ms.

I am filling the texture from arrays using writepixelfast and locking the buffer.

I always thought keeping it in VRam was faster. I have a shadow texture which is much (10x) faster in VRam.

I think it must be because the processor is doing a lot of the filling of the texture?

Is there a rule to follow?
Marg