Here is an example with sprites:
texture=LoadTexture("Grass01.png",51) For a=0 To 1023 rot1=Rnd(0,360) rot2=Rnd(0,360) rot3=Rnd(0,40) radius=Sqr(Rnd(0,10000)) For b=0 To 1 sprite=CreateSprite() EntityTexture sprite,texture SpriteViewMode sprite,2 PositionEntity sprite,Sin(rot1)*radius,10*Cos(rot3),Cos(rot1)*radius RotateEntity sprite,rot3-2*b*rot3,rot2+b*180,0 ScaleSprite sprite,10,10 Next NextI doubt that you can cover an entire map in that tight grass without a workaround, let's see, some system for doing this effect was around this forum a short while ago.