thanks all for your reply
a) as far as I know in blitz basic an array cube(10) has 11 elements : cube(0),cube(1).....cube(10)
why should I loop 0 - 9 rather then 0 - 10?
however I did not get any error message as far as the for..next loop is concerned.
But when I call the comand, for example :
positionEntity cube(4),..,..,..,
I get the message "entity does not exist"
b)sorry I make a mistake in my post
please read : createCube(man) and not createSphere(man)
in this case there is one only option snd it should be the parent entity
Probably I did not mention a key information
I am using several "...bb" files
obviously I call the include "...bb" comand
a) as far as I know in blitz basic an array cube(10) has 11 elements : cube(0),cube(1).....cube(10)
why should I loop 0 - 9 rather then 0 - 10?
however I did not get any error message as far as the for..next loop is concerned.
But when I call the comand, for example :
positionEntity cube(4),..,..,..,
I get the message "entity does not exist"
b)sorry I make a mistake in my post
please read : createCube(man) and not createSphere(man)
in this case there is one only option snd it should be the parent entity
Probably I did not mention a key information
I am using several "...bb" files
obviously I call the include "...bb" comand