Hmmm... I just started programming some of the types and functions that the program will use and I've already run into a problem: I can't use pointers. I'm programming my own CreateMesh() and I need to be able to access and change the types. I really can't see I could go through with this without using pointers. I think I'm going to have to use PB after all...
3D modeler and limitations of Blitz3D
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