SURFACE_VERTEXARRAY=28
-stores vertex data
-vertices are 64-byte structures
x=0
y=4
z=8
nx=12
ny=16
nz=20
RGBA=24
u0=28
v0=32
u1=36
v1=40
And then 44-60 are mystery values. What could they be? 44, 52, and 60 appear to be pointers. 48 and 56 are equal to 0. Bones must be in there somewhere, but what are these other values?
SURFACE_TRIANGLEARRAY=44
-triangles are stored as shorts in this array
-stores vertex data
-vertices are 64-byte structures
x=0
y=4
z=8
nx=12
ny=16
nz=20
RGBA=24
u0=28
v0=32
u1=36
v1=40
And then 44-60 are mystery values. What could they be? 44, 52, and 60 appear to be pointers. 48 and 56 are equal to 0. Bones must be in there somewhere, but what are these other values?
SURFACE_TRIANGLEARRAY=44
-triangles are stored as shorts in this array