thanks Philippe! nice product and I plan on using the new heigtmap editor.
I wonder about the performance changes if TerraEd didn't use Blitz terrains. Much faster?? I should test this quick first but thought of loading the heightmap as a b3d mesh and then applying textures, in the way that you do now to the blitz terrain. That doesn't handle the object placement that you do now but I suppose, to hack it quick, the blitz terrain could be loaded temporarily for object placement and then released, leaving the terrain mesh.
thanks-
I wonder about the performance changes if TerraEd didn't use Blitz terrains. Much faster?? I should test this quick first but thought of loading the heightmap as a b3d mesh and then applying textures, in the way that you do now to the blitz terrain. That doesn't handle the object placement that you do now but I suppose, to hack it quick, the blitz terrain could be loaded temporarily for object placement and then released, leaving the terrain mesh.
thanks-