CallDLL ws2_32.dll - help needed

Blitz3D Forums/Blitz3D Beginners Area/CallDLL ws2_32.dll - help needed

One thing I see right away is that HOSTENT is an actual memory address, and you're using PeekInt as if it reads straight from memory. That won't work. PeekInt reads from a BANK, which is 1 layer of abstraction away from direct memory access. What you should probably do is use RtlMoveMemory (kernel32) to copy the contents at HOSTENT into a bank that you can then read with Peek.

Also, I'm not sure that the third parameter of CallDLL (for gethostbyname) will work with a string. It didn't with me. Instead of using LocalHostName$, I would use what's in tempbank (from the GetHostName function, but global).

Is there some reason why you're using CallDLL instead of decls files?