Tokamak Collisions problem ? bug ?

Blitz3D Forums/Blitz3D Programming/Tokamak Collisions problem ? bug ?

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Pardon my ignance but what are the benefits of blitz collisions over tokamak collisions? Speed versus flexibility?

I've just been using TOKAB_SetCollisionID, TOKSIM_SetMaterial, and TOKSIM_SetCollisionResponse and letting tokamak handle everything.


thanks