Pardon my ignance but what are the benefits of blitz collisions over tokamak collisions? Speed versus flexibility?
I've just been using TOKAB_SetCollisionID, TOKSIM_SetMaterial, and TOKSIM_SetCollisionResponse and letting tokamak handle everything.
thanks
I've just been using TOKAB_SetCollisionID, TOKSIM_SetMaterial, and TOKSIM_SetCollisionResponse and letting tokamak handle everything.
thanks