Carrier Command

Miscellaneous Forums/Blitz Showcase/Carrier Command

Also, when I've worked out what is actually going to go on the bridge does someone want to have a go at modelling this for me. My idea is that the bridge will be the UI with various people stood at consoles controlling the walrus', mantas, carrier, maintenance etc. Then you'd just click on the person to deal with that stuff, and because the bridge is physically inside the carrier you can see all the stuff outside going on through the windows. I'd like this to be one animated mesh with people prodding control panels and stuff, this would be hidden when you're outside the carrier to keep the tris rendered down, although the idea of this being visible the whole time so you can fly past the carrier and see people on the bridge is pretty cool, but unnessary I think!


Sounds a bit like Star Trek - Bridge Commander, although I've not actually played it! How about adding voice control too!

http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=951

Cheers,

Ryan