I've modelled the Mantas and Walrus' and got the manta's flying (physics now in) the lift of the carrier going up and down, pollutants coming out of the chimney of the carrier and a little bit of internal detail of the bridge.
Also, when I've worked out what is actually going to go on the bridge does someone want to have a go at modelling this for me. My idea is that the bridge will be the UI with various people stood at consoles controlling the walrus', mantas, carrier, maintenance etc. Then you'd just click on the person to deal with that stuff, and because the bridge is physically inside the carrier you can see all the stuff outside going on through the windows. I'd like this to be one animated mesh with people prodding control panels and stuff, this would be hidden when you're outside the carrier to keep the tris rendered down, although the idea of this being visible the whole time so you can fly past the carrier and see people on the bridge is pretty cool, but unnessary I think!
I might have to have a go at using the lotus particle system rather than my own sprite based one. Still got some texturing to do as it's all a bit lame at the moment.
I would have posted screenshots, however, this no internet situation I've got at home meant I have to bring things into work on floppy... so I did this, got to work, and the floppy isn't working... bah.
Anyway, I'll try and get a decent disk in to work and upload some screenies... I think I'm going to need to buy a pen drive!
Also, when I've worked out what is actually going to go on the bridge does someone want to have a go at modelling this for me. My idea is that the bridge will be the UI with various people stood at consoles controlling the walrus', mantas, carrier, maintenance etc. Then you'd just click on the person to deal with that stuff, and because the bridge is physically inside the carrier you can see all the stuff outside going on through the windows. I'd like this to be one animated mesh with people prodding control panels and stuff, this would be hidden when you're outside the carrier to keep the tris rendered down, although the idea of this being visible the whole time so you can fly past the carrier and see people on the bridge is pretty cool, but unnessary I think!
I might have to have a go at using the lotus particle system rather than my own sprite based one. Still got some texturing to do as it's all a bit lame at the moment.
I would have posted screenshots, however, this no internet situation I've got at home meant I have to bring things into work on floppy... so I did this, got to work, and the floppy isn't working... bah.
Anyway, I'll try and get a decent disk in to work and upload some screenies... I think I'm going to need to buy a pen drive!